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FromSoftware’s Hidetaka Miyazaki, director of Dark Souls, Bloodborne, and Sekiro, sits down with IGN to tell you what to expect from his new game Elden Ring. Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. Hidetaka Miyazaki - Elden Ring interview.

Link to the interview. Hidetaka Miyazaki: Der Schwierigkeitsgrad und das Gefühl, etwas erreicht zu haben, waren von Beginn an die Hauptpfeiler der Souls-Serie. At the time of the interview, Dark Souls was still in development and was formally revealed only a few days earlier. FromSoftware’s Hidetaka Miyazaki offers more detail on Elden Ring, the developer’s new open-world action RPG, in a new interview.

Dazu war ich aber auch immer schon ein riesiger Fan von klassischen Table-Top-Rollenspielen, bei denen sich vieles … The game is coming to PC, PS4, and Xbox One. Der berühmte Director von Dark Souls und Bloodborne beantwortete mir am letzten Tag der E3 eine volle Stunde lang alle meine Fragen über das rätselhafte, neue PS4-Projekt, Sekiro: Shadows Die Twice, das momentan entwickelt wird. In a rare interview, Hidetaka Miyazaki explains how he rose from unwanted coder to company president Tue 31 Mar 2015 12.12 EDT Last modified on Thu 16 Apr 2020 09.31 EDT Share on Facebook
Director Hidetaka Miyazaki interview by Sid Shuman (Senior Manager, Social Media, SIEA) on 04th February, 2011. Forged from the minds of two of the most influential fantasy world builders today, Elden Ring brings you into a new and fully realized mythos. Hidetaka Miyazaki, FromSoftware's president and the mastermind behind the Dark Souls series among other things, recently had a fairly extensive chat with IGN, during which he discussed Elden Ring, his studio's next big action-RPG.The resulting interview covers the game's vaguely European setting, its open world nature, exploration, character creation options, mounted combat, and more. Dazu war ich aber auch immer schon ein riesiger Fan von klassischen Table-Top-Rollenspielen, bei denen sich vieles um Zahlen, Werte und Statistikfeinheiten dreht. Vor ein paar Wochen bot sich mir eine Gelegenheit, die man sich nicht entgehen lassen darf: ein exklusives Interview mit Hidetaka Miyazaki. Well, it’s not all that simple, and From boss Hidetaka Miyazaki has again made clear as much. Most questions are related to the new game Dark Souls, to Miyazaki's favourite features and games he's most excited to play in 2011. Dark Souls Developer Q&A. For Hidetaka Miyazaki and his team at From Software, the question of where to go next was both a challenging and welcome one: At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.

Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off. Hidetaka Miyazaki: Der Schwierigkeitsgrad und das Gefühl, etwas erreicht zu haben, waren von Beginn an die Hauptpfeiler der Souls-Serie. Hidetaka Miyazaki, Game Director: Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended.
E3 @ 2019 – Interview with Hidetaka Miyazaki on Elden Ring.